Published May 9, 2025 | Version v1

Engaging Stem Education through Educational Videogames: Present and Future Possibilities

Description

This document presents the abstract and structure of a workshop titled "Engaging STEM Education Through Educational Videogames: Present and Future Possibilities," which explores the use of educational videogames to enhance STEM learning. It introduces two multilingual games developed within the Horizon 2020 projects Imptox (Microplastic Madness - Catching PlastikPunk) and InterLynk (Tissue Trek - The Scaffold Safari)  and outlines their educational value, accessibility, and theoretical foundation. The workshop also proposes a future digital platform where students can create and share their own educational games, promoting interdisciplinary learning, creativity, and peer collaboration.

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Engaging Stem Education through educational videogames.pdf

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Additional details

Funding

European Commission
Imptox - AN INNOVATIVE ANALYTICAL PLATFORM TO INVESTIGATE THE EFFECT AND TOXICITY OF MICRO AND NANO PLASTICS COMBINED WITH ENVIRONMENTAL CONTAMINANTS ON THE RISK OF ALLERGIC DISEASE IN PRECLINICAL AND CLINICAL 965173
European Commission
InterLynk - Human Platelet Lysates-based Scaffolds for Interfacial Multi-tissue Repair 953169