Game-based learning for IoT: The tiles inventor toolkit
Description
This paper presents a Game-Based Learning Design Pattern for
designing Internet of Things (IoT) applications, as well as an instance of this
particular pattern, namely the ‘Tiles inventor game’. This educational game has
been validated in various educational contexts aiming to understand IoT fundamentals.
Due to lack of topics on IoT in the STEM curricula today as well as
due to the lack of game-based learning design patterns, we propose these two
artifacts, the pattern of designing IoT applications and the description of the
Tiles inventor game, as a means of communicating best practice and contributing
to bridging the gap between educational theory and informal practice in
such a niche domain.
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IMCL2017_tiles.pdf
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