Published April 26, 2017 | Version v1
Conference paper Open

An Instructional Design Process for Creating a U-Learning Ecology

  • 1. Computer Technology Institute & Press "Diophantus", Patras, Greece
  • 2. Computer Technology Institute & Press "Diophantus", Patras, Greece - School of Science and Technology, Hellenic Open University, Patras, Greece
  • 3. Computer Technology Institute & Press "Diophantus", Patras, Greece - Computer & Informatics Engineering Department, Technological Educational Institute of Western Greece, Patras, Greece

Description

The ubiquitous computing (UbiComp) is considered as an extension of the computational capabilities of the physical environment, allowing the computational structure to be present everywhere in the form of small, robust, networked processing devices distributed at all scales through everyday life and generally turned to distinctly common place ends. There are various research challenges regarding the design and use of instructional design tools in complex learning contexts such as Ubiquitous Computing, Mobile learning (m-learning) and Internet of Things (IoT), the technologies defined as UMI technologies. This paper presents the rationale, important issues and methodology constructed in the context of UbiComp so as to initially define an instructional design process for building a U – Learning Ecology for multidisciplinary education. We provide a consistent framework and structural view of integrating instructional design principles in UbiComp learning: we discuss our ideas on the design of a U-learning ecology by the gradual building of a robust design process and we provide an overview of our ongoing work on design/analysis tools supporting early stage prototyping for using UMI technologies. 

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Funding

UMI-Sci-Ed – Exploiting Ubiquitous Computing, Mobile Computing and the Internet of Things to promote Science Education 710583
European Commission