Published April 12, 2023 | Version v1
Conference paper Open

Multiplayer Tension In the Wild: A Hearthstone Case

  • 1. Tilburg University, Netherlands
  • 2. Institute of Digital Games, University of Malta
  • 3. Utrecht University, Netherlands

Description

Games are designed to elicit strong emotions during game play, especially when players are competing against each other. Artificial Intelligence applied to predict a player’s emotions has mainly been tested on single-player experiences in low-stakes settings and short-term interactions. How do players experience and manifest affect in high-stakes competitions, and which modalities can capture this? This paper reports a first experiment in this line of research, using a competition of the video game Hearthstone where both competing players’ game play and facial expressions were recorded over the course of the entire match which could span up to 41 minutes. Using two experts’ annotations of tension using a continuous video affect annotation tool, we attempt to predict tension from the webcam footage of the players alone. Treating both the input and the tension output in a relative fashion, our best models reach 66.3% average accuracy (up to 79.2% at the best fold) in the challenging leave-one-participant out cross-validation task. This initial experiment shows a way forward for affect annotation in games “in the wild” in high-stakes, real-world competitive settings.

Files

multiplayer_tension_in_the_wild_a_hearthstone_case.pdf

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Additional details

Funding

AI4Media – A European Excellence Centre for Media, Society and Democracy 951911
European Commission