Info: Zenodo’s user support line is staffed on regular business days between Dec 23 and Jan 5. Response times may be slightly longer than normal.

Published December 29, 2016 | Version 1.0
Project deliverable Open

BEACONING D7.1 Technology Watch: Game-based Learning 2016

  • 1. SEBIT Education and Information Technologies

Description

Leveraging games for learning is not to be just another passing fad in the history of educational technology. Young minds are curious and primed for change, but equally strong in resisting reinforced change! BEACONING environment is designed to foster learning curiosity and ultimately intended to encourage learners (“feel the need”) to acquire knowledge and skills through the nurturing of intrinsic motivation as would be demanded in the gaming episodes, the same way it so happens in real-life. The document consists of three main sections. The in-depth market analysis of the education gaming in EU is presented, followed by an overview of the state of the art of the technology in using games for engaging students in inclusive education. The final section is a discussion about how to evaluate project outcomes in ways that not only serve for validation but also for actionable feedback towards further development. At the end of each section, there is a reflection exercise to derive lessons and portable ideas for the BEACONING project.
 

Files

D7.1-BEACONING_TECH_WATCH_v10 final.pdf

Files (1.3 MB)

Name Size Download all
md5:c3d68b3a160e13d63852b36fd21b0f91
1.3 MB Preview Download

Additional details

Funding

BEACONING – Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING) 687676
European Commission