Journal article Open Access
Ramón Cruzat; Sergio F. Ochoa; Ignacio Casas; Luis A. Guerrero; José Bravo
Patients under health treatments that involve long
stays at a hospital or health center (e.g. cancer, organ transplants and
severe burns), tend to get bored or depressed because of the lack of
social interaction with family and friends. Such a situation also
affects the evolution and effectiveness of their treatments. In many
cases, the solution to this problem involves extra challenges, since
many patients need to rest quietly (or remain in bed) to their being
contagious. Considering the weak health condition in which usually
are these kinds, keeping them motivated and quiet represents an
important challenge for nurses and caregivers. This article presents a
mobile ubiquitous game called MagicRace, which allows hospitalized
kinds to interact socially with one another without putting to risk
their sensitive health conditions. The game does not require a
communication infrastructure at the hospital, but instead, it uses a
mobile ad hoc network composed of the handheld devices used by
the kids to play. The usability and performance of this application
was tested in two different sessions. The preliminary results show
that users experienced positive feelings from this experience.
M.J.Cordove, J. Giese-Davis, M. Golant, C.Kronnenwetter, V. Chang, S.McFarlin, D. Spiegel, "Mood Disturbance in Community Cancer Support Groups: The Role of Emotional Suppression and Fighting Spirit," inJournal of Psychosomatic Research 55, pp. 461–467, 2003. Available at: http://184.108.40.206/pdfs/mooddisturbance.pdf
T.E. Seeman. "Social Ties and Health: The Benefits of Social Integration". Annals of Epidemiologyvol. 6, no. 5, pp. 442-451. 1996.
J.F. Rodríguez-Covili, S.F. Ochoa, J.A. Pino, R. Messeguer, E. Medina, D. Royo. "A Communication Infrastructure to Ease the Development of Mobile Collaborative Applications," inJournal of Network and Computer Applications,vol. 34, no. 6, pp. 1883-1893, 2011.
L.C. Giles, G.F.Glonek, M.A.Luszcz, G.R. Andrews. "Effect of Social Networks on 10 Year Survival in Very Old Australians: The Australian Longitudinal Study of Aging," inJournal of Epidemiology and Community Health,vol. 59, no. 7, pp. 574-579, 2005.
J.S. House, K.R. Landis, D. Umberson. "Social relationships and health," inSciencevol. 241, no. 4865, pp. 540-545, 1988.
A.N.Joinson. "Looking up' or 'Keeping up with' People? Motives and Uses of Facebook," inProc. of the 26th Annual SIGCHI Conf. on Human Factors in Computing Systems (CHI'08). ACM Press, pp. 1027–1036. New York, USA, 2008.
R.Monclar, A. Tecla, J. Oliveira, J. Souza. "MEK: Using Spatial-Temporal Information to Improve Social Networks and Knowledge Dissemination," inInformation Sciencesvol. 179, no. 15, pp. 2524-2537, 2009.
L. Barrera-Ortiz, G. Carrillo-González, L. Chaparro-Díaz, N. Afanador, N. Sánchez-Herrera. "Social Support through Using ICT for Family Caregivers Regarding People Suffering Chronic Disease," inPublic Health Journal 13(3), pp. 446-457, 2011.
G. Eysenbach. "The Impact of the Internet on Cancer Outcomes," inCancer Journal for Clinicians, vol. 53, pp. 356-371, 2003.  D. Fels, P.Samers, M. Robertson. "Use of the Asynchronous BlackBerry Technology in a Large Children's Hospital to Connect Sick Kids to School," inProc. of Int. Conference on Computers in Education (ICCE2003), Hong Kong, 2003.  R. Krishnaswamy. "Writing Mobile Games Using the Microsoft .NET Compact Framework," inTechnical paper, Microsoft Research. April 2003. Available at: http://msdn.microsoft.com/en-us/library/aa446533.  M. Prensky. "The Motivation of Gameplay: The Real Twenty-First Century Learning Revolution," inOn the Horizonvol. 10, no. 1, pp. 5-11, 2002.