AIms and Objectives of the GREAT Project:

  • Find out how games can be designed to provide a link between citizens and policymakers. 

  • Understand the impact that games can have on citizens' engagement in social issues, and on policy stakeholders’ awareness of citizens’ attitudes.

  • Provide practical guidance for games developers and policy stakeholders.

  • Assess the benefits and risks to individuals and society of using games to promote engagement with societal challenges. 

 

Fulfilling the Vision: A holistic approach to address this new form of dialogue and engagement (citizen & policy) 

  • Connecting Citizens & Policy-Makers: Using technology to create communication channels, respecting ethics & privacy.

  • Scalable, Real-World Solutions: Tested interventions engaging diverse audiences, including hard-to-reach groups.

  • Participatory Design: Involving citizens and policymakers in all phases—design to research.

  • Citizen Science Approach: From consultation to full empowerment.

  • Key Partnerships: Collaborating with NGOs, national ministries, and global networks like UNESCO and UN

 

Awards

Games Realising Effective and Affective Transformation (societal and cultural domains)
European Commission

Subjects