Published September 28, 2025
| Version v5.0.0
Software
Open
Mol* library
Description
- [Breaking] Renamed some color schemes ('inferno' -> 'inferno-no-black', 'magma' -> 'magma-no-black', 'turbo' -> 'turbo-no-black', 'rainbow' -> 'simple-rainbow')
- [Breaking]
Box3D.nearestIntersectionWithRay
->Ray3D.intersectBox3D
- [Breaking]
Plane3D.distanceToSpher3D
->distanceToSphere3D
(fix spelling) - [Breaking] fix typo
MarchinCubes
->MarchingCubes
- [Breaking]
PluginContext.initViewer/initContainer/mount
are now async and have been renamed to includeAsync
postfix - [Breaking] Add
Volume.instances
support and aVolumeInstances
transform to dynamically assign it- This change is breaking because all volume objects require the
instances
field now.
- This change is breaking because all volume objects require the
- [Breaking]
Canvas3D.identify
now expectsVec2
orRay3D
- [Breaking]
TrackballControlsParams.animate.spin.speed
now means "Number of rotations per second" instead of "radians per second" - [Breaking]
PluginStateSnapshotManager.play
now accepts an options object instead of a single boolean value - Update production build to use
esbuild
- Emit explicit paths in
import
s inlib/
- Fix outlines on opaque elements using illumination mode
- Change
Representation.Empty
to a lazy property to avoid issue with some bundlers - MolViewSpec extension:
- Generic color schemes (
palette
parameter for color_from_* nodes) - Annotation field remapping (
field_remapping
parameter for color_from_* nodes) representation
node: support custom propertymolstar_representation_params
- Add
backbone
andline
representation types primitives
node: support custom propertymolstar_mesh/label/line_params
canvas
node: support custom propertymolstar_postprocessing
with the ability to customize outline, depth of field, bloom, shadow, occlusion (SSAO), fog, and backgroundclip
node support for structure and volume representationsgrid_slice
representation support for volumes- Support tethers and background for primitive labels
- Support
snapshot_key
parameter on primitives that enables transition between states via clicking on 3D objects - Inline selectors and MVS annotations support
instance_id
- Support
matrix
on transform params - Support
surface_type
(molecular
/gaussian
) on forsurface
representation nodes - Add
instance
node type - Add
transform.rotation_center
property that enables rotating an object around its centroid or a specific point - Support transforming and instancing of structures, components, and volumes
- Use params hash for node version for more performant tree diffs
- Add
Snapshot.animation
support that enables animating almost every property in a given tree - Add
createMVSX
helper function - Support Mol* trackball animation via
animation.custom.molstar_trackball
- MVSX - use Murmur hash instead of FNV in archive URI
- Support additional file formats (pdbqt, gro, xyz, mol, sdf, mol2, xtc, lammpstrj)
- Support loading trajectory coordinates from separate nodes
- Trigger markdown commands from primitives using
molstar_markdown_commands
custom extensions - Support
molstar_on_load_markdown_commands
custom state on theroot
node - Print tree validation errors to plugin log
- Generic color schemes (
- Added new color schemes, synchronized with D3.js ('inferno', 'magma', 'turbo', 'rainbow', 'sinebow', 'warm', 'cool', 'cubehelix-default', 'category-10', 'observable-10', 'tableau-10')
- Snapshot Markdown improvements
- Add
MarkdownExtensionManager
(PluginContext.managers.markdownExtensions
) - Support custom markdown commands to control the plugin via the
[link](!command)
pattern - Support rendering custom elements via the

pattern - Support tables
- Support loading images and audio from MVSX files
- Indicate external links with ⤴
- Audio support
- Add
PluginState.Snapshot.onLoadMarkdownCommands
- Add
- Avoid calculating rings for coarse-grained structures
- Fix isosurface compute shader normals when transformation matrix is applied to volume
- Symmetry operator naming for spacegroup symmetry - parenthesize multi-character indices (1_111-1 -> 1_(11)1(-1))
- Add
SymmetryOperator.instanceId
that corresponds to a canonical operator name (e.g. ASM-1, ASM-X0-1 for assemblies, 1_555, 1_(11)1(-1) for crystals) - Mol2 Reader
- Fix column count parsing
- Add support for substructure
- Fix shader error when clipping flags are set without clip objects present
- Fix wrong group count calculation on geometry update (#1562)
- Fix wrong instance index in
calcMeshColorSmoothing
- Add
Ray3D
object and helpers - Volume slice representation: add
relativeX/Y/Z
options for dimension - Add
StructureInstances
transform mvs-stories
app- Add
story-id
URL arg support - Add
story-session-url
URL arg support - Add "Download MVS State" link
- Add "Open in Mol*" link
- Add "Edit in MolViewStories" link for story states
- Add
- Add ray-based picking
- Render narrow view of scene scene from ray origin & direction to a few pixel sized viewport
- Cast ray on every input as opposed to the standard "whole screen" picking
- Can be enabled with new
Canvas3dInteractionHelperParams.convertCoordsToRay
param - Allows to have input methods that are 3D pointers in the scene
- Add
ray: Ray3D
property toDragInput
,ClickInput
, andMoveInput
- Add async, non-blocking picking (only WebGL2)
- Refactor
Canvas3dInteractionHelper
internals to use async picking for move events
- Refactor
- Add
enable
param for post-processing effects. If false, no effects are applied. - Dot volume representation improvements
- Add positional perturbation to avoid camera artifacts
- Fix handling of negative isoValues by considering only volume cells with values lower than isoValue (#1559)
- Fix volume-value size theme
- Change the parsing of residue names in PDB files from 3-letter to 4-letter.
- Support versioning transform using a hash function in
mol-state
- Support for "state snapshot transitions"
- Add
PluginState.Snapshot.transition
that enables associating a state snapshot with a list states that can be animated - Add
AnimateStateSnapshotTransition
animation - Update the snapshots UI to support this feature
- Add
- Use "proper time" in the animation loop to prevent animation skips during blocking operations (e.g., shader complication)
- Add
Hsl
and (normalized)Rgb
color spaces - Add
Color.interpolateHsl
- Add
rotationCenter
property toTransformParam
- Add Monolayer transparency (exploiting dpoit).
- Add plugin config item ShowReset (shows/hides "Reset Zoom" button)
- Fix transform params not being normalized when used together with param hash version
- Replace
immer
withmutative
- Fix renderer transparency check
- Add outlines improvements
- VolumeServer & "VolumeCIF": default to P 1 spacegroup
- Fix
ColorScale
for continuous case without offsets (broke in v4.13.0) - Experimental: support for custom color themes in Sequence Panel
- Switch files.rcsb.org validation report URL to new endpoint /validation/view
- Improve picking of objects with too many groups, pick whole instance/object
- Add WebXR support
- Requires immersive AR/VR headset
- Supplements non-XR: enter/exit XR anytime and see (mostly) the same scene
- Add
Canvas3D.xr
for managing XR sessions - Add
PointerHelper
for rendering XR input devices - Add XR button to Viewer and Mesoscale Explorer
- Add XR button to render-structure in tests/browser
- Fix illumination denoising with transparency on transparent background
- Change the
to_mmCIF
function parameter fromstructure
tostructures
to support either a single structure or an array of structures - ModelServer and VolumeServer: add configurable robots.txt
- Adaptive parallel shader compilation
- Split shader compilation into linking and finalizing
- Start linking as early as possible and wait with finalizing to avoid blocking main thread
- Use of
KHR_parallel_shader_compile
extension when available to check status
- Use of
- Add
ShaderManager
to compile shaders based onCanvas3D
params andScene
content - Draw
Scene
only when shaders are ready
- Fix incorrect animation loop handling in the screenshot code
Notes
Files
molstar/molstar-v5.0.0.zip
Files
(7.4 MB)
Name | Size | Download all |
---|---|---|
md5:384a86a9fc0963b6dec6875a4a0ae967
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Additional details
Related works
- Is supplement to
- Software: https://github.com/molstar/molstar/tree/v5.0.0 (URL)
Software
- Repository URL
- https://github.com/molstar/molstar