Published June 27, 2023 | Version v1
Dataset Open

Electrophysiological Signals of Embodiment and MI-BCI Training in VR

  • 1. VU University Amsterdam, Amsterdam, Netherlands
  • 2. Instituto Superior Técnico (IST), Universidade de Lisboa, Lisbon, Portugal
  • 1. Instituto Superior Técnico (IST), Universidade de Lisboa, Lisbon, Portugal
  • 2. VU University Amsterdam, Amsterdam, Netherlands

Description

DATASET DETAILS:

Participant demographics:

A total of 26 participants were included, consisting of 10 males (mean age 25.4 ± 7.4) and 16 females (mean age 23 ± 3.2). All participants were right-handed, reported normal or corrected-to-normal vision, and had no motor impairments. Three participants had previous experience with BCIs, and five participants used VR more than twice. Participants were randomly assigned to either the embodied group (N=13) or the non-embodied group (N=13), which served as a control. All participants signed an informed consent before participating in the study in accordance with the 1964 Declaration of Helsinki. 

Experiment Description:

A between-subject design was used to investigate the effect of virtual embodiment priming phase on the subsequent motor-imagery training phase in VR. The experiment comprised four main blocks: (1) equipment setup and instructions (45-60 minutes), (2) resting state EEG recording (4 minutes), (3) inducing or breaking the sense of embodiment in VR (5 minutes), and (4) MI training in VR (15 minutes). The entire experiment lasted approximately 90-120 minutes. Directly after block 3, participants answered a questionnaire that measured their subjective sense of embodiment and physical presence.

Equipment:

A wireless EEG amplifier (LiveAmp; Brain Products GmbH, Gilching, Germany) was used, with 32 active EEG electrodes (+3 ACC) with a sampling rate of 500Hz. In addition, EMG, and Temperature signals (in uV) have been recorded synchronously in a bipolar montage and connected to the EEG amplifier’s AUX input through the Brain Products BIP2AUX adapter.

Visual feedback was provided through an Oculus Rift CV1 headset (Reality Labs, formerly Facebook, Inc., CA, USA).
 

Channel Indices:

EEG: 1-32
EMG Left (AUX1): 33
EMG Right. (AUX2): 34
Temperature (AUX3): 35
ACC: 36-38

 

Event codes:

Code Description
S01 Experiment Start
S02 Baseline Start
S03 Baseline Stop
S04 Start Of Trial
S05 Cross On Screen
S07 class1, Left hand 
S08 class2, Right hand 
S09 Feedback Continuous
S10 End of Trial
S11 End Of Session
S12 Experiment Stop

 

Directory tree:

ROOT
|
+--- GROUP [Control or Embodied]
|            +---USER #
|            |            +---TASK #
|            |            |             +---Resting State
|            |            |             |           .eeg
|            |            |             |           .vhdr
|            |            |             |           .vmrk
|            |            |            +---Embodiment
|            |            |             |           .eeg
|            |            |             |           .vhdr
|            |            |             |           .vmrk
|            |            |            +---MI
|            |            |             |           .eeg
|            |            |             |           .vhdr
|            |            |             |           .vmrk

 

For demographics and questionnaire data, please contact the authors.

Files

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Additional details

Funding

Fundação para a Ciência e Tecnologia
Neuroadaptive Systems for Brain Restoration based on Virtual-Reality and Brain-Computer-Interfaces 2022.02283.PTDC
Fundação para a Ciência e Tecnologia
UIDB/50009/2020 - Laboratory of Robotics and Engineering Systems UIDB/50009/2020