Published January 1, 2022 | Version v1
Journal article Open

Enhancing the learning process of folk dances using augmented reality and non-invasive brain stimulation

Creators

Description

Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our objective is to facilitate the traditional dance-learning process – based on imitating teacher’s movements – by employing current technological advances. In particular, we record professional dancers’ performances using a motion capture system and display the recorded data as moving avatars within a developed mobile-phone application. This application in combination with the mobile phone used as a headset, allows students to observe professional dancing within an augmented-reality environment. To demonstrate the benefits of such environment, we show that students can learn dancing when using the developed application. We assess the dancing quality by determining a similarity with respect to professional performance, based on the Dynamic Time Warping applied to the recorded motion capture data. Also, we analyze the effect of transcranial direct current stimulation (tDCS) on motor learning. We experimentally demonstrate that students with received tDCS perform dancing significantly better. We evaluate all the experiments on a real-life dataset of folk dances.

Notes

This work has been partly supported by the project that has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 739578 (RISE – Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) and the Republic of Cyprus through the Deputy Ministry of Research, Innovation and Digital Policy.

Files

EC20__Enhancing_the_Learning_Process_of_Folk_Dances_using_Augmented_Reality_and_Non_Invasive_Brain_Stimulation.pdf

Additional details

Funding

European Commission
RISE – Research Center on Interactive Media, Smart System and Emerging Technologies 739578