Published May 1, 2017
| Version 2.11
Software
Open
buddhi1980/mandelbulber2: Mandelbulber 2.11
Creators
- 1. n/a
- 2. Donnelley Financial Solutions
- 3. Gitter
Description
New in v2.11
- Fractals: cleaned up names of fractal formulas
- Fractals: corrected MixPinski code
- Fractals: corrected Menger4D and Menger4D Mod1 code
- Fractals: corrected Abox - Mod1 and Abox - Mod2 code
- Fractals: upgraded the reset button on fractal tab. It now also resets iteration number and range, weight, add global C constant and check for bailout conditions
- Fractals: Updated final calculation for pseudo kleinian hybrid mode
- Fractals: Updated transform Spherical fold 4D
- Fractals: Updated Menger Cross KIFS
- Fractals: Added linear_DE_offset parameter for fine tuning of distance estimation of IFS-like formulas
- Fractals: new formulas:
- Pseudo Kleinian - Mod 2
- Mandelbulb - Multi2
- Abox - Mod 11
- T>Parab Fold
- T>Scale Vary Abox
- T>Spherical Fold CHS
- T>Spherical Fold Parab
- Shaders: added rotation and scale of background texture
- Shaders: added background texture offset sliders
- Shaders: added HDR blur post-effect. This is a soft blur which can improve quality of Monte Carlo DOF effect or can be used as a standalone effect.
- Shaders: now all effects (including SSAO) are rendered using floating point image buffers (better HDR quality)
- Shaders: image brightness, contrast and gamma can be corrected without re-rendering of SSAO and DOF
- Shaders: Removed redundant HDR DOF option (now DOF is always rendered as HDR)
- Shaders: Optimized Monte Carlo DOF algorithm (50% faster). Now it uses statistical noise estimation to determine the number of needed samples.
- Shaders: Fixed bug in algorithm for reflection calculation
- Image: Added full screen antialiasing to the rendering algorithm
- Image: Added the option to save stereoscopic left and right eye, in separate image files.
- Image: Improved quality of ray-marching without any noticeable impact on rendering time. Now the distance threshold is calculated 10 times more accurately.
- UI: added the option to detach rendered image from main window. It allows for the use of two displays.
- UI: font sizes and widget sizes adapts to screen DPI and size. User interface is displayed properly on 4K high DPI displays.
- UI: Added dialog box for hybrid/boolean fractals. When any tab is selected with index > 1, then a message appears with the option to enable hybrid or boolean fractals.
- UI: detached rendered image can be displayed in full screen mode
- UI: added the option to display thirds and golden ratio grid
- UI: formulas can be searched in formula combobox
- UI: added recent settings in File menu
- UI: Added the option to place the light source behind the object
- UI: corrected colors in list of connected NetRender machines. Will now be properly displayed with dark skin.
- UI: Cursor now displays correct camera movement modes.
- UI: Material tab only appears when another material is selected.
- UI: Fractal tab renamed to Objects
- UI: There was a memory alignment problem which caused damaged toolbar icons (when width was not a multiple of 4)
- CLI: added CLI support for mesh export
- NetRender: added lzo compression (saves about ~60-70% of network bandwidth)
- NetRender: fixed reconnection issue while lookup of host (mostly with very fast Ethernet connection or localhost)
- NetRender: Program (client) crashed when connection was lost.
- Voxel export: Mesh export uses much less memory.
- Voxel export: Parallelized mesh export. Now it uses all CPU cores, so it's much faster
- Voxel export: Optimized mesh export. Voxels are pre-calculated before meshes are calculated. Calculation speed is 8 times faster.
- Voxel export: Inverted orientation of faces. Now orientation of mesh export points outwards of the object
- Voxel export: implemented binary format
- Voxel export: implemented color save for ply meshes
- Voxel export: Initialize k1om Offload feature (preview)
- Voxel export: size of meshes now is not limited (only limit is available RAM memory)
- AnimBySound: Frequency band can be selected using mouse pointer
- AnimBySound: added the option to export keyframe animation with AnimBySound to Flight animation, where it is possible to edit every frame and save all frames to settings file.
- AnimBySound: added accept button to AnimBySound dialogue
- Animation: fixed bug: There was observed a problem where checking for collisions ("Validate") showed collisions even after they were eliminated.
- Animation: corrected frame numbering on progress bar
- Animation: added frame number by keyframe number in animation table
- Examples: Added several example settings
- Examples: Added example flight animation with audio synchronization
- General: Corrected saving of window state. It was saved as "Unknown organization"
- General: Added FilePathHelper to look for missing texture or sound files in several predefined paths
- Performance: Added icon cache in FormulaComboBox. Starting of application is faster
- Performance: fixed many issues showed by CoverityScan
- Compilation: Fixed many warnings showed by clang
- Compilation: Update MSBuild Solution and NUGETS for Native Windows Build
- Documentation: added section about processing of iteration loop
- Documentation: added section about hybrid fractals
- Documentation: added section about interpolation
- Documentation: added section about flight animation
- Documentation: corrected section about camera movement
- Documentation: edited chapter about NetRender
- Documentation: corrected styles and cleaned up document structure
- Documentation: added index
Files
buddhi1980/mandelbulber2-2.11.zip
Files
(39.2 MB)
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md5:be4c08a632d037b52411473f2285f3b8
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Additional details
Related works
- Is supplement to
- https://github.com/buddhi1980/mandelbulber2/tree/2.11 (URL)