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Published June 23, 2020 | Version v1
Conference paper Open

Assessing Interactive Gaming Quality of Experience Using a Crowdsourcing Approach

Description

In this paper, we present a method to measure gaming QoE under typically considered system influence factors including delay, packet loss, and framerates as well as different game designs. The factors are artificially manipulated due to controlled changes in the implementation of games. The results of a total of five studies using a developed evaluation method based on a combination of the ITU-T Rec. P.809 on subjective evaluation methods for gaming quality and the ITU-T Rec. P.808 on subjective evaluation of speech quality with a crowdsourcing approach will be discussed.

Files

Assessing Interactive Gaming Quality of Experience Using a Crowdsourcing Approach_CRV.pdf

Additional details

Funding

ACCORDION – Adaptive edge/cloud compute and network continuum over a heterogeneous sparse edge infrastructure to support nextgen applications 871793
European Commission