Published June 23, 2020
| Version v1
Conference paper
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Assessing Interactive Gaming Quality of Experience Using a Crowdsourcing Approach
Creators
- 1. TU Berlin
Description
In this paper, we present a method to measure gaming QoE under typically considered system influence factors including delay, packet loss, and framerates as well as different game designs. The factors are artificially manipulated due to controlled changes in the implementation of games. The results of a total of five studies using a developed evaluation method based on a combination of the ITU-T Rec. P.809 on subjective evaluation methods for gaming quality and the ITU-T Rec. P.808 on subjective evaluation of speech quality with a crowdsourcing approach will be discussed.
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Assessing Interactive Gaming Quality of Experience Using a Crowdsourcing Approach_CRV.pdf
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