The Game as an educational Resource; Timeliner: a Videogame for the Teaching and Learning of Spanish as a Foreign Language
Authors/Creators
- 1. Profesora Universidad Nebrija
- 2. Porfesora Universidad Nebrija
- 3. Doctorando Universidad Nebrija
Description
Gamification understood as the application of mechanics to non-ludic context has experienced a significant increasing in different areas, among others in education. In the area of teaching Spanish as a foreign language, we can observe that there is a difference if we compare it, for example to the use of gamification in English as a foreign language. Our proposal to implement a videogame has a twofold purpose: to improve the level of Spanish and to get to know the Spanish cultural context. These objectives can fill up, to a certain extent, the empty space we have found in this area