The Effectiveness of Augmented Reality App to Improve Students Achievement in Learning Introduction to Animals
Description
In this experimental study, AR book app is used to improve student learning
outcome of kindergarten in animal introduction subject. AR book app is an
application based on Augmented Reality (AR) technology that adapts the
kindergarten curriculum in Indonesia. AR book app has included 3D view and
animal video. 3D based learning makes it easy for students to visualize
learning materials and video based learning to makes students give attention
when learning activity. In a field experiment at kindergarten, 111 kindergarten
students was divided into two groups participated in learning activity that
using different learning media. The two groups were group A and group B.
Group A is an experimental group which taught using Augmented Reality
(AR) book app. Group B is control group which taught using group note
methods. Experimental result showed that students’ performance in learning
improved significantly by using Augmented Reality (AR) book app media. In
this study, students indicated that the experimental group learning outcome is
better than the control group.
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