Embracing First-Person Perspectives in Soma-Based Design
Authors/Creators
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Höök, Kristina1
- Caramiaux, Baptiste2
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Erkut, Cumhur3
- Forlizzi, Jodi4
- Hajinejad, Nassrin5
- Haller, Michael6
- Hummels, Caroline C. M.7
- Isbister, Katherine8
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Jonsson, Martin9
- Khut, George10
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Loke, Lian11
- Lottridge, Danielle12
- Marti, Patrizia7
- Melcer, Edward13
- Müller, Florian Floyd14
- Graves Petersen, Marianne15
- Schiphorst, Thecla16
- Márquez Segura, Elena8
- Ståhl, Anna17
- Svanæs, Dag18
- Tholander, Jakob19
- Tobiasson, Helena20
- 1. Media Technology and Interaction Design (MID), Royal Institute of Technology (KTH), 100 44 Stockholm, Sweden
- 2. UMR STMS Ircam-CNRS-UPMC, 1 pl. Igor Stravinsky, 75004 Paris, France
- 3. Department of Architecture, Design & Media Technology, Aalborg University, 2450 Copenhagen SV, Denmark
- 4. Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, PA 15213, USA
- 5. Institute of Informatics and Automation, Hochschule Bremen, City University of Applied Sciences, 28199 Bremen, Germany
- 6. School of Informatics, Communications and Media, Upper Austria University of Applied Sciences, 4232 Hagenberg, Austria
- 7. Department of Industrial Design, University of Technology, 5612 AZ Eindhoven, The Netherlands
- 8. Department of Computational Media, University of California, Santa Cruz, CA 95064, USA
- 9. Department of Natural Sciences, Technology and Environmental Studies, Södertörn University, 141 89 Huddinge, Sweden
- 10. UNSW Art & Design, University of New South Wales, Sydney 2052, Australia
- 11. Sydney School of Architecture, Design and Planning, University of Sydney, Sydney 2006, Australia
- 12. Yahoo Inc., Sunnyvale, CA 94089, USA
- 13. New York University Tandon School of Engineering, New York University, Brooklyn, NY 11201, USA
- 14. Exertion Games Lab, RMIT University, Melbourne, VIC 3000, Australia
- 15. Department of Computer Science, Aarhus University, 8000 Aarhus, Denmark
- 16. School of Interactive Arts and Technology, Simon Fraser University, Burnaby, BC V5A 1S6, Canada
- 17. RISE SICS, 164 40 Kista, Sweden
- 18. Department of Computer Science (IDI), Norwegian University of Science and Technology (NTNU), NO-7491 Trondheim, Norway
- 19. Department of Computer and Systems Sciences (DSV), Stockholm University, 114 18 Stockholm, Sweden
- 20. Department of Public Health and Clinical Medicine, Umeå University, 901 87 Umeå, Sweden
Description
A set of prominent designers embarked on a research journey to explore aesthetics in movement-based design. Here we unpack one of the design sensitivities unique to our practice: a strong first person perspective—where the movements, somatics and aesthetic sensibilities of the designer, design researcher and user are at the forefront. We present an annotated portfolio of design exemplars and a brief introduction to some of the design methods and theory we use, together substantiating and explaining the first-person perspective. At the same time, we show how this felt dimension, despite its subjective nature, is what provides rigor and structure to our design research. Our aim is to assist researchers in soma-based design and designers wanting to consider the multiple facets when designing for the aesthetics of movement. The applications span a large field of designs, including slow introspective, contemplative interactions, arts, dance, health applications, games, work applications and many others.
Files
Embracing First-Person Perspectives in Soma-Based Design - Höök et al - 2018.pdf
Files
(5.4 MB)
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