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Published June 6, 2026 | Version v2

Topological Skeleton Physics A Dual-Layer Architecture for Real-Time Elastic Body 3d engine system

Authors/Creators

Description

HTE is a complete soft-body physics engine decoupling physics from rendering via a dual-layer architecture. A BFS spanning tree plus harmonically-selected chord subset (~35% edge reduction) drives all simulation; the original polygon mesh renders passively. Validated on NVIDIA A100 (64% less jitter vs random reduction) and ARM Cortex-X3 (15.3% lower latency). Includes emergent topology-driven destruction: unique fracture patterns per collision without pre-authored geometry. Hardware/software agnostic. Prior art disclosure.

Dual license

PolyForm NonCommercial 1.0.0 (algorithms) / CC BY-NC 4.0 (paper).

Files

pirolo2026_hte_engine3.pdf

Files (5.3 MB)

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Additional details

Software

Repository URL
https://zenodo.org/records/20565605
Programming language
C++ , JavaScript , WebAssembly
Development Status
Active