Topological Skeleton Physics A Dual-Layer Architecture for Real-Time Elastic Body 3d engine system
Authors/Creators
Description
HTE is a complete soft-body physics engine decoupling physics from rendering via a dual-layer architecture. A BFS spanning tree plus harmonically-selected chord subset (~35% edge reduction) drives all simulation; the original polygon mesh renders passively. Validated on NVIDIA A100 (64% less jitter vs random reduction) and ARM Cortex-X3 (15.3% lower latency). Includes emergent topology-driven destruction: unique fracture patterns per collision without pre-authored geometry. Hardware/software agnostic. Prior art disclosure.
Dual license
PolyForm NonCommercial 1.0.0 (algorithms) / CC BY-NC 4.0 (paper).
Files
pirolo2026_hte_engine3.pdf
Files
(5.3 MB)
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Additional details
Software
- Repository URL
- https://zenodo.org/records/20565605
- Programming language
- C++ , JavaScript , WebAssembly
- Development Status
- Active