Published January 5, 2026 | Version v1
Software Open

Supplementary Materials: Measuring the Impact of Student Gaming Behaviors on Learner Modeling

  • 1. University of Bergen, Centre for the Science of Learning & Technology (SLATE)
  • 2. Monash University, Faculty of Information Technology
  • 3. Masaryk University, Faculty of Informatics
  • 4. Carnegie Mellon University, Human-Computer Interaction Institute, School of Computer Science

Description

This repository contains supplementary materials for the following conference full paper:

Qinyi Liu, Lin Li, Valdemar Švábenský, Conrad Borchers, and Mohammad Khalil.
Measuring the Impact of Student Gaming Behaviors on Learner Modeling.
In Proceedings of the 16th International Learning Analytics and Knowledge Conference (LAK '26).
https://doi.org/10.1145/3785022.3785036

Preprint: https://arxiv.org/pdf/2512.18659

@inproceedings{Liu2026measuring,
    author    = {Liu, Qinyi and Li, Lin and \v{S}v\'{a}bensk\'{y}, Valdemar and Borchers, Conrad and Khalil, Mohammad},
    title     = {{Measuring the Impact of Student Gaming Behaviors on Learner Modeling}},
    booktitle = {Proceedings of the 16th International Learning Analytics and Knowledge Conference},
    series    = {LAK '26},
    location  = {Bergen, Norway},
    publisher = {Association for Computing Machinery},
    address   = {New York, NY, USA},
    year      = {2026},
    numpages  = {11},
    url       = {https://doi.org/10.1145/3785022.3785036},
    doi       = {10.1145/3785022.3785036},
}

Repository content:

Full code and results for the paper. Please see the README.md file in the attached ZIP archive for details.

If you use or build upon the materials, please use the BibTeX entry above to cite the original paper.

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Additional details

Related works

Is supplement to
Conference paper: 10.1145/3785022.3785036 (DOI)
Preprint: arXiv:2512.18659 (arXiv)

Funding

Czech Science Foundation
25-15839I

Software

Programming language
Python