Published October 31, 2025 | Version v1
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METHODOLOGICAL BASIS OF EFFECTIVE ORGANIZATION OF COMPUTER SCIENCE LESSONS BASED ON VIRTUAL REALITY (VR) AND AUGMENTED REALITY (AR) TECHNOLOGIES

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This scientific article discusses the integration of virtual reality and augmented reality technologies into the modern educational process on theoretical and practical grounds. The didactic and methodological possibilities of creating an interactive educational environment in computer science are analyzed. VR and AR are also interpreted as an effective tool for developing students' computer literacy in accordance with state educational standards. During the research, scientific interpretations of the mechanisms for designing, evaluating and monitoring lessons based on these technologies are developed. 

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