Teaching & Learning Report for Intellectual Property and Open Science
Creators
Description
The IP4OS group gathered at City, St George’s University of London, to explore playful and experiential approaches for teaching and learning in the area of Intellectual Property (IP) and Open Science (OS). The purpose was to find fitting pathways to build capacity in Europe and beyond for a concerted IP–OS approach that fosters innovative research knowledge valorisation.
The workshop demonstrated how dialogical learning methods can serve as powerful tools for teaching knowledge valorisation, focusing on Intellectual Property (IP) and Open Science (OS). By trying out three games — The Publishing Trap, Copyright the Card Game, and the 3C Compliance Game — experts experienced playful ways of learning that were engaging, easy to follow, and highly effective. They learned to view complex IP–OS connections from multiple perspectives, built interdisciplinary competencies, and discussed how games can become part of the IP4OS training approach. The outcome: a dialogical approach, such as in games, makes complex and sectoral crossing concepts, such as knowledge valorisation, more accessible, encourages exchange, and helps build the skills and awareness needed for a synergetic IP–OS approach towards knowledge valorisation across Europe and beyond.
Files
IP4OS Report on Teaching and Learning.pdf
Files
(1.6 MB)
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Additional details
Additional titles
- Subtitle (English)
- Workshop: Exploring games and playfulness in teaching complex IP–OS relations