GCS4 Case Study Rooftop Revolution Cyprus
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Description
This report is an overview of the case study ‘Rooftop Revolution’ (GCS4). ‘Rooftop
Revolution’ is the fourth case study in the EU Horizon-funded project GREAT – Games
Realising Effective and Affective Transformation (https://www.greatproject.gg/). The case
study centres around a co-designed serious game developed to be utilized as a facilitation tool
between citizens and policy makers. Through learning and role-play scenarios, target groups
were able to: voice their attitudes towards climate policies; gain valuable insights into specific
initiatives; and enhance their acceptance of green infrastructure and sustainable urban planning.
‘Rooftop Revolution’ was implemented from October 2023 until December 2024 in Cyprus.
The case study was led by an academic partner in the GREAT project, Frederick University and
was sponsored by Urban Gorillas, an NGO active in urban regeneration and community
engagement in transformations of public spaces. The study began as a pilot and was extended
to a full case due to the strong interest from the case study sponsor. The case study engaged
policy makers, architects, urban planners, design students, property owners and residents in a
participatory process on the topic of greening privately multi-owned rooftops. The focus of the
case study is a co-designed serious game developed in collaboration with Serious Games
Interactive (SGI) partner in the GREAT project.
A series of 7 face to face serious dilemma games took place during the case study including 97
participants. The game was split into two parts: In part 1 players played themselves; and during
part 2 they engaged in role-play. Participants explored: Benefits & Opportunities; Challenges
& Barriers; Incentive Schemes and Fairness of Incentives. In-game data was collected via:
participant voting and ranking; free text input; and word clouds, as well as voice recordings of
the participants' discussions. Game play was further evaluated through participant debriefs,
focus groups, expert interviews and feedback forms.
Results show that this innovative method of consultation allowed for the exchange of diverse
opinions and constructive disagreements, enhancing realism in discussions and overall,
participants positively evaluated their participation as they felt that the game sessions allowed
for personal learning and perspective-taking. The usefulness of the GREAT methodology was
confirmed by a request of a follow-up project by a local municipality, as well as the interest and
request of urban design educators to utilise the serious dilemma game within their educational
initiative.
Findings suggest that serious games can be a powerful tool for urban planning consultation as
well as other policy areas related to climate change initiatives and policy areas, providing an
interactive and engaging platform for policy discussion and community-driven solutions. The
study underscores the potential of game-based learning in environmental policy development.
Conclusions of the case study and its success suggest that future research should explore scaling
the methodology, adapting it for different urban challenges, and further evaluating its long-term
impact on stakeholder decision-making and policy adoption.
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FU Case Study-formatted.pdf
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