Published May 18, 2018 | Version v1

Breaking barriers to game-based learning for active ageing and healthy lifestyles

  • 1. Dep. of Communication and Art, Univ. of Aveiro
  • 2. Disruptive Media Learning Lab, Coventry University

Description

This study aims to explore a set of design components that a game-based learning programme should have in order to encourage active ageing and healthy lifestyles. Semi-structured interviews were conducted with 10 Subject Matter Experts from the Industry and the Educational Sector in the fields of Games, Human-Computer Interaction, Psychology and Ageing Studies. A thematic analysis of the interviewee’s answers identified a set of recommendations for the following topics: Designing age-friendly environments; Perspectives on the (Co-) Design Process; Designing for learning and behaviour change; and the monetization of a game.

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SeGAH_2018_paper_26.pdf

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Additional details

Funding

European Commission
BEACONING - Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING) 687676