Published November 23, 2017 | Version v2
Dataset Open

Paper Survey Table - Smart Mobility - role of mobile games

  • 1. Researcher
  • 2. Proffesor

Description

This table (CSV File) compiles the papers reviewed for the survey paper "Smart Mobility, the role of Mobile Games" presented at the 8th Serious Games Development & Applications (SGDA 2017) conference.
It compiles 140 documents read and described to understand the role of mobile games in the promotion of smart mobility, especially based on urban cycling. 

The images provide relevant insights of the survey and support the analysis of the survey paper they are briefly described as follows: 

Chart 1: Number of papers classified by publisher and type of publication reported.
Chart 2: Number of participants classified by type of publication reported.
Chart 3: Number of papers classified by the method reported and the number of citations.
Chart 4: Number of papers reporting cycling classified by type of motivation used for gamification strategies
Chart 5: Number of papers reporting cycling classified by device and location technology reported

The following is a short explanation of each of the columns of the table and its contents, self-explanatory titles are omitted.

  • Database: source or publisher of the paper
  • Type: description of the kind of publication between conference paper, book chapter, or journal paper. 
  • Oldest Reference: year of publication of the oldest reference cited in the paper.
  • Newest Reference: year of publication of the newest reference cited in the paper.
  • Citation: Classification of the number of citations that the paper has. Values: none, 1-5, 5-10, +10.
  • Participants: Classification of the number of participants that the paper reports. Values: none, 1-5, 5-10, +10. 
  • Method Description: Short description of the method reported by the paper.
  • Reported Method: Classification of the reported method of the paper in three main categories. Design, Experiment / Test, Literature review, Survey.
  • Gamification - Motivation: Classification of the sources of motivation reported. Values: Intrinsic Motivation, Extrinsic Motivation, Mixed.
  • Gamification - Negative Issues: Filled when the paper is reporting the analysis of negative consequences of using gamification:
  • Gamification: Classification of the kind of technique reported. Values: Gamified, not Gamified
  • Device and Location Usage: Classification of the use of mobile devices, wearables and location technologies. Values: No device, Device enabled, Mobile and location enabled, Device and location enabled.
  • App Name: The name of the application reported by the paper when it exists.

Notes

The survey was made over the following repositories: SpringerLink, ScienceDirect, IEEEXplore, and Scopus. Selected papers were available online in February 2017, and published between 2014 and 2017

Files

chart1-PublisherAndType.png

Files (135.7 kB)

Name Size Download all
md5:09091b6e17b092aaa9eb4a6dac65bc9c
12.5 kB Preview Download
md5:af28744de3ca04e582c7e27d3a8b7752
17.0 kB Preview Download
md5:bdadb334f15a4155cddc24e3b86a71dc
19.6 kB Preview Download
md5:0bee29a08bd2f0d4db7e9946ee9890d2
11.7 kB Preview Download
md5:5855001e7024b00b5a3eb3c3435f3d74
16.5 kB Preview Download
md5:3e72c81ea5865399754f1202994705b7
58.4 kB Preview Download

Additional details

Funding

European Commission
GEO-C - Joint Doctorate in Geoinformatics - Enabling Open Cities 642332