Published September 3, 2023 | Version v1
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Digital game based learning in Second language: the influence of videogames in learning vocabulary

Description

Digital game-based learning (DGBL) is widely used for the aim of achieving anticipated learning outcomes. However, it is an undeniable fact that organizing interactive classroom environment is likely to be difficult, since we have begun to utilize these new method recently. It is argued that providing students with videogames in various reasons and context such as improving reading, listening, increasing willingness to communicate, or writing messages, learning and memorizing vocabulary is the best way to interact and collaborate in particular field Tolias, Exadaktylos, & Slattery, (2004)

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