Published April 6, 2023 | Version v1
Journal article Open

From the Lab to the Wild: Affect Modeling Via Privileged Information

  • 1. Institute of Digital Games, University of Malta

Description

How can we reliably transfer affect models trained in controlled laboratory conditions ( in-vitro ) to uncontrolled real-world settings ( in-vivo )? The information gap between in-vitro and in-vivo applications defines a core challenge of affective computing. This gap is caused by limitations related to affect sensing including intrusiveness, hardware malfunctions and availability of sensors. As a response to these limitations, we introduce the concept of privileged information for operating affect models in real-world scenarios (in the wild). Privileged information enables affect models to be trained across multiple modalities available in a lab, and ignore, without significant performance drops, those modalities that are not available when they operate in the wild. Our approach is tested in two multimodal affect databases one of which is designed for testing models of affect in the wild. By training our affect models using all modalities and then using solely raw footage frames for testing the models, we reach the performance of models that fuse all available modalities for both training and testing. The results are robust across both classification and regression affect modeling tasks which are dominant paradigms in affective computing. Our findings make a decisive step towards realizing affect interaction in the wild.

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Additional details

Funding

AI4Media – A European Excellence Centre for Media, Society and Democracy 951911
European Commission