The Games Realising Effective & Affective Transformation (GREAT) Project – A pathway to sustainable impact on climate change policy
Creators
- 1. University of Bolton
- 2. Playmob UK
- 3. Deutsches Institut fur Internationale Padagogische Forschung (DIPF)
- 4. Universidad Internacional de La Rioja (UNIR)
- 5. Zentrum für Soziale Innovation (ZSI) (
- 6. Serious Games International
- 7. Frederick University
Description
In this paper the authors introduce the Games Realising Effective and Affective Transformation (GREAT) research project. This EU funded intervention posits the application of digital games, game making and games technologies, as a realisable sustainable solution to actively engage citizens in meaningful dialogue with governments to address the global challenge of climate change. The primary objective of the intervention is to facilitate citizens by using emergent technologies, to provide input into developing national and international policy priorities to address the challenges presented by global climate change, technologies that are both available and accessible. The GREAT project commenced on 01 February 2023 and brings together leading scientists in academia and the games industry in a single programme of research and innovation. The Project aims to establish new forms of social engagement and encourage meaningful dialogue between citizens and senior policy stakeholders (policy makers, policy implementers, political parties, and affected citizens).
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References
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