UMN Sims: Development of Student Life Simulation Game to Introduce Onsite Campus Activities using React.js
Creators
- 1. Universitas Multimedia Nusantara
Description
After two years of the implementation of the online learning mechanism due to the Covid-19 pandemic, Universitas Multimedia Nusantara, a private university in Tangerang, Indonesia, has again implemented an onsite learning mechanism. Based on the initial survey conducted, it was found that many students were not aware of various academic and nonacademic activities that could be carried out on campus and its surroundings. Therefore, in this paper, we try to make a simulation game to introduce students to various activities that can be done on campus and its surroundings. Simulation games are developed mainly using React.js with the Axioos library to perform HTTP requests to access web services. We evaluated this game using the HedonicMotivation System Adoption Model or HMSAM to determine the level of player satisfaction. We conducted experiments on high school students, freshmen and sophomores and found that high school students' HMSAM scores were higher, assuming high school students had a curiosity about life as university students. Behavioral intention to use and immersion obtained using HMSAM were 80.25% and 80.31%, respectively, this means that these games strongly agree that respondents are interested in playing UMNSims and playing it immersively.
Files
IJRR76.pdf
Files
(296.8 kB)
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