Challenges in HCI Design for Immersive Environments: A Systematic Literature Review
Description
Usability and design of various systems indicate how simply a computer may be managed to switch between various views and locate the pertinent information.Usability is crucial not only for measuring the ease of use of the software system, but also for identifying possible complications in the interface of software system. Human- Computer Interaction (HCI) focuses on making a system useable. If the structure, terminology, content, and searches for these systems aren't really easily accessible for their visitors, they will have little or no use. Interactions with these systems is only interesting if they are developed with polished features. Virtual environments are recreations designed to entice users into an artificially produced world, giving them the sensation of true presence. Interactive and immersive innovations include virtual reality, augmented reality, and truly immersive settings. Advances in HCI technology can lead to better virtual worlds (VW) and augmented reality (AR) experiences by providing more natural and effective ways for an user to engage with a virtually immersive experience. Despite the reality that there's been a lot of research conducted in the field of Human computer interaction for virtual elements, there are currently only a few studies on reviewing relevant literature HCI configuration issues for virtual elements.Following that, this study provides an inside and an outside review of work that explored several HCI configuration problems for virtual objects.The findings of our analysis HCI config issues for virtual elements and open exploratory challenges are presented and discussed in order to summarize the findings and recognize future inventive work in virtual elements. Usage represents one of the most important factors in determining the system's worth. The study will use related literature from around the world to study and evaluate the current state of quality assessment, design challenges, as it is a qualitative attribute, and to identify areas for development. This research looks into the efforts made mostly in design, usage, and design of efficient UI. Several sources, including large web collections.
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IJISRT22NOV1557 (1).pdf
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