POST-COVID TRANSITIONING TO 'NEW NORMAL': GAMIFICATION AS A OUT-CLASS STRATEGY
Description
Covid-19 pandemic brought into our notice that technology in education can be a way to foster learning. Students find it difficult to measure and construct the various types of angles. Many times rote learning is observed. It shows the need for practice. In this study we investigated the effect of using gamification as an out-class strategy in learning geometry, specifically types of angles and their construction while transitioning the teaching learning process to a Post-Covid ‘New Normal’ situation. Two gamification tools were used as Math Playground.com and Quizizz.com. The study used a single group experimental design having a sample of 42 students. To collect data on students' achievements pre and post tests were conducted and Wilcoxon signed Rank Test was used for analyzing the data. Analysis of data revealed Math Playground as an effective practice which promotes fun learning. And Quizizz tool, engages students, and can be used as a formative assessment tool. These Gamification tools make learning fun and challenging and increase the performance of the students and can be used as an out-class strategy.
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10. Vinita Shrouty.pdf
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