Published May 19, 2017 | Version v1
Book chapter Open

Video Games as Archaeological Sites: Treating digital entertainment as built environments

  • 1. University of York

Description

A video game is a built environment, something made by people for other people to use – and in some cases ‘inhabit’ if the game is really, really good. A video game is also an archaeological site. This chapter seeks to explore this idea in detail, treating it as less of an analogy and more as a way of applying archaeological methods and interpretation to digital interactive media/entertainment. 

Files

Reinhard 2017 - Video games as archeological sites.pdf

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