Published August 17, 2021 | Version Published
Conference paper Open

Emotion Recognition from 3D Motion Capture Data using Deep CNNs

  • 1. Department of Computer Science University of Cyprus Nicosia, Cyprus
  • 2. School of ICT Bahrain Polytechnic Bahrain
  • 3. CYENS - CoE University of Cyprus Nicosia, Cyprus

Description

Creating detailed and interactive game environments is an area of great importance in the video game industry. This includes creating realistic Non-Player Characters which respond seamlessly to the players actions. Machine learning had great contributions to the area, overcoming scalability and robustness shortcomings of hand-scripted models. We introduce the early results of a reinforcement learning approach in building a simulation environment for heterogeneous, multi-agent nonplayer characters in a dynamic road network game scene.

Notes

This work has been partly supported by the project that has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 739578 (RISE – Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) and the Republic of Cyprus through the Deputy Ministry of Research, Innovation and Digital Policy.

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Additional details

Funding

RISE – Research Center on Interactive Media, Smart System and Emerging Technologies 739578
European Commission