Published April 30, 2020 | Version v1
Journal article Open

Design and Development of Flood Disaster Game-based Learning based on Learning Domain

  • 1. Business Development Unit, Signature Trust Limited, 87000, Federal Territory of Labuan, Malaysia. E
  • 2. SOFTAM, Research Center For Software and Technology, Universiti Kebangsaan Malaysia, 43600 Bangi Selangor, Malaysia.
  • 3. SOFTAM, Research Center For Software and Technology, Universiti Kebangsaan Malaysia, 43600 Bangi Selangor, Malaysia.
  • 1. Publisher

Description

Flood disaster game-based learning provides interactive learning through game-oriented application. Flood disaster game-based learning helped to promote the awareness by guiding them on right actions taken seriously when real flood disaster occurred. In order to improve the preschool children’s motivation and engagement to learn flood disaster education, the development of the application focused on animation and audio to draw their attention span. In fact, the elements of game and game factors were applied to bring fun and excitement while learning too. This study was conducted for the preschool children to educate them in flood disaster issues. Therefore, the model development of flood disaster game-based learning involved five phases: analysis, design, development, implementation and evaluation. As a result, the flood disaster game-based learning affected the preschool children’s cognitive, psychomotor and behavior. Based on these learning domain showed that gaming environment affected their ways of learning. Therefore, the usability evaluation evaluated that the learnability application helped in exposing the preschool children towards flood disaster issues and problem solving.

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Is cited by
Journal article: 2249-8958 (ISSN)

Subjects

ISSN
2249-8958
Retrieval Number
2249-8958