Published April 24, 2021
| Version v1
Journal article
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USE OF MOBILE AND COMPUTER GAMES AS A PSYCHOLOGICAL TOOL TO SHAPE THE COGNITIVE PROCESSES OF YOUNG SCHOOL-AGE STUDENTS
Creators
- 1. Fergana State University, Department of Psychology, Teacher
Description
This article discusses aspects of using modern gadgets used by students as a psychological tool in shaping the learning process.
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References
- 1. Р. Нуриддинов "Kichik maktab yoshidagi bolalarning kundalik hayotida mobil va kompyuter qurulmalariga bog'liqligining ijtimoiy-psixologik taxlili" «Современная психология и педагогика: проблемы, анализ и результаты» Сборник материалов международной онлайн конференции 16 стр. № 281/11.2 30.06. 2020 г
- 2. en.wikipedia.org/wiki/Adventure_game
- 3. Axborot asrida ta'lim-tarbiya / — Т.: Akademnashr, 2012. — Б.108
- 4. Rivojlanish psixologiyasi va pedagogic psixologiya. Z. Nishonova T-2018