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Published April 24, 2021 | Version v1
Journal article Open

USE OF MOBILE AND COMPUTER GAMES AS A PSYCHOLOGICAL TOOL TO SHAPE THE COGNITIVE PROCESSES OF YOUNG SCHOOL-AGE STUDENTS

  • 1. Fergana State University, Department of Psychology, Teacher

Description

This article discusses aspects of using modern gadgets used by students as a psychological tool in shaping the learning process.

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References

  • 1. Р. Нуриддинов "Kichik maktab yoshidagi bolalarning kundalik hayotida mobil va kompyuter qurulmalariga bog'liqligining ijtimoiy-psixologik taxlili" «Современная психология и педагогика: проблемы, анализ и результаты» Сборник материалов международной онлайн конференции 16 стр. № 281/11.2 30.06. 2020 г
  • 2. en.wikipedia.org/wiki/Adventure_game
  • 3. Axborot asrida ta'lim-tarbiya / — Т.: Akademnashr, 2012. — Б.108
  • 4. Rivojlanish psixologiyasi va pedagogic psixologiya. Z. Nishonova T-2018