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Published October 1, 2020 | Version v1
Project deliverable Open

Handbook of successful open teaching practices

Description

This handbook, produced by OpenGame project with the support of the Erasmus+ programme, aims to contribute to the adoption of open teaching practices among educators in the Higher Education area.

In order to do so, the document presents 24 successful open teaching practices that respond to eight main challenges that educators face today and that can be tackled through open approaches. These challenges are: Broaden access to learning for enrolled students, Broaden access to learning for non-enrolled learners, Improve quality of teaching resources, Improve course design, Increase students motivation, Increase students engagement, Assess students in a useful way for their future career, Use the learning potential of students' online life. For each of these challenges, we present three open teaching practices, detailing their potential for transferability and the competences needed to put them in place, ultimately aiming at inspiring educators to try out these methods to make their teaching more inclusive and innovative.

Also, the document presents an original Open Education Competences Framework, structured around one transversal attitude, two competences areas (open resources and open pedagogies) and a number of detailed skills.

By connecting challenges, practices and needed competences, we aim to show that open teaching approaches are both relevant to daily problems of educators and easily implementable, and we hope that readers will be encouraged to try out these open strategies in their everyday work.

Cite as: García-Holgado, A. ; Nascimbeni, F. ; García-Peñalvo, F.J. ; Brunton, J. ; Bonaudo, P. ; de la Higuera, C. ; Ehlers, U. ; Hvarchilkova, D. ; Padilla-Zea, N. ; Teixeira, A. ; Teixeira Pinto, M, Vázquez Ingelmo, A., & Burgos, D. (2020) Handbook of successful open teaching practices. Logroño, La Rioja: Universidad Internacional de La Rioja (UNIR). ISBN: 978-84-18367-08-3. DOI: https://doi.org/10.5281/zenodo.4062529

Notes

This project has been funded with support from the European Commission. This document reflects the views only of the authors, and the Commission cannot be held responsible for any use, which may be made of the information contained therein. Promoting Open Education through GamificationPROJECT REF.: 2019-1-ES01-KA203-065815

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OpenGame-IO1-HandbookOfSuccesfulOpenPractices.pdf

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Additional details

Identifiers

ISBN
978-84-18367-08-3