Personalized game suite: a unified platform to sustain and improve the quality of life of Parkinson's disease patients.
Authors/Creators
- 1. Faculdade de Motricidade HumanaUniversidade de LisboaLisbonPortugal
- 2. Department of Electrical and Computer EngineeringAristotle University of ThessalonikiThessalonikiGreece
Description
The use of apps/games in healthcare interventions is gaining popularity, but there is still a gap
in the understanding on how these types of interventions are used for the management of
Parkinson disease (PD). In fact, gamification in healthcare (mHealth) can help people initiate
healthier activities in various areas, such as losing weight, sleeping more, making healthier food
choices, improving fitness, and monitoring health metrics. In this vein, there are six key elements
that can help to understanding the concept of gamification, namely: i) perception of play; ii)
clear rules; iii) concrete objectives and intermediate goals; iv) group dynamics; v) motivation
with rewards; and vi) continuing the challenge (Marcus, 2013).
Motivated by the above perspectives, and targeting intelligent early detection and intervention
in PD area, we intend to explore here the Personalized Game Suite (PGS) approach, as part of
the H2020 i-Prognosis project (www.i-prognosis.eu), that introduces for the first time the
integration of different serious game (i.e., ExerGames, DietaryGames, EmoGames and Hand
writing/Voice (H/V) Games) in a unified platform.
The use of apps/games in healthcare interventions is gaining popularity, but there is still a gap
in the understanding on how these types of interventions are used for the management of
Parkinson disease (PD). In fact, gamification in healthcare (mHealth) can help people initiate
healthier activities in various areas, such as losing weight, sleeping more, making healthier food
choices, improving fitness, and monitoring health metrics. In this vein, there are six key elements
that can help to understanding the concept of gamification, namely: i) perception of play; ii)
clear rules; iii) concrete objectives and intermediate goals; iv) group dynamics; v) motivation
with rewards; and vi) continuing the challenge (Marcus, 2013).
Motivated by the above perspectives, and targeting intelligent early detection and intervention
in PD area, we intend to explore here the Personalized Game Suite (PGS) approach, as part of
the H2020 i-Prognosis project (www.i-prognosis.eu), that introduces for the first time the
integration of different serious game (i.e., ExerGames, DietaryGames, EmoGames and Hand
writing/Voice (H/V) Games) in a unified platform.
Files
Dias et al_SAN2016.pdf
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