Conference paper Open Access

Personalized game suite: a unified platform to sustain and improve the quality of life of Parkinson's disease patients.

Sofia B.Dias; Jose .A Diniz.; Stelios K. Hadjidimitriou; Vasileios Charisis; Evdokimos Konstantinidis; Panagiotis Bamidis; Leontios J. Hadjileontiadis

The use of apps/games in healthcare interventions is gaining popularity, but there is still a gap

in the understanding on how these types of interventions are used for the management of

Parkinson disease (PD). In fact, gamification in healthcare (mHealth) can help people initiate

healthier activities in various areas, such as losing weight, sleeping more, making healthier food

choices, improving fitness, and monitoring health metrics. In this vein, there are six key elements

that can help to understanding the concept of gamification, namely: i) perception of play; ii)

clear rules; iii) concrete objectives and intermediate goals; iv) group dynamics; v) motivation

with rewards; and vi) continuing the challenge (Marcus, 2013).

Motivated by the above perspectives, and targeting intelligent early detection and intervention

in PD area, we intend to explore here the Personalized Game Suite (PGS) approach, as part of

the H2020 i-Prognosis project (www.i-prognosis.eu), that introduces for the first time the

integration of different serious game (i.e., ExerGames, DietaryGames, EmoGames and Hand

writing/Voice (H/V) Games) in a unified platform.

The use of apps/games in healthcare interventions is gaining popularity, but there is still a gap

in the understanding on how these types of interventions are used for the management of

Parkinson disease (PD). In fact, gamification in healthcare (mHealth) can help people initiate

healthier activities in various areas, such as losing weight, sleeping more, making healthier food

choices, improving fitness, and monitoring health metrics. In this vein, there are six key elements

that can help to understanding the concept of gamification, namely: i) perception of play; ii)

clear rules; iii) concrete objectives and intermediate goals; iv) group dynamics; v) motivation

with rewards; and vi) continuing the challenge (Marcus, 2013).

Motivated by the above perspectives, and targeting intelligent early detection and intervention

in PD area, we intend to explore here the Personalized Game Suite (PGS) approach, as part of

the H2020 i-Prognosis project (www.i-prognosis.eu), that introduces for the first time the

integration of different serious game (i.e., ExerGames, DietaryGames, EmoGames and Hand

writing/Voice (H/V) Games) in a unified platform.

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