Game-based forehand smash training model development for Indonesian badminton athlete
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Kusnadi Nanang, Asmawi Moch, Tangkudung James. Game-based forehand smash training model development for Indonesian badminton athlete. Journal of Education, Health and Sport. 2019;9(5):363-372. eISSN 2391-8306. DOI http://dx.doi.org/10.5281/zenodo.3228942
http://ojs.ukw.edu.pl/index.php/johs/article/view/6938
The journal has had 7 points in Ministry of Science and Higher Education parametric evaluation. Part B item 1223 (26/01/2017).
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© The Authors 2019;
This article is published with open access at Licensee Open Journal Systems of Kazimierz Wielki University in Bydgoszcz, Poland
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The authors declare that there is no conflict of interests regarding the publication of this paper.
Received: 28.04.2019. Revised: 28.04.2019. Accepted: 26.05.2019.
Game-based forehand smash training model development for Indonesian badminton athlete
Nanang Kusnadi1,2, Moch Asmawi1, James Tangkudung 1
- Physical Education Study Program, Postgraduate Program, Jakarta State University, Indonesia
- Department of Physical Education, Teacher Training and Education Faculty, Siliwangi University, Tasikmalaya Indonesia
nanangkusnadi@unsil.ac.id
ABSTRACT
This study is aimed at developing training model for forehand smash skill in badminton. It applied Research and Development (R and D) and it adopted the method from Borg and Call featuring 10 steps to accomplish. To determine the level of significance of forehand smash skill, the study applied t-test. The data were calculated using t-test with a significance level of 0.05. The results show that the average value of pretest 18.74 and posttest average 21.00. To determine its significance level, this study compared t count and t value in the table. The result was t count = = -5.888, df = 41 and significance values = 0.00 <0.05. It means that there were significant differences concerning forehand smash skill before and after athlete used the training model.
Keywords: badminton, forehand, game, smash, training
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