Conference paper Embargoed Access

Evaluating the Impact of a Virtual Reality Application in Raising Awareness Toward the Destruction of Cultural Heritage Sites

Christos Hadjipanayi; Eleni Demitriadou; Haris Frangou; Maria Papageorgiou; Christina Zavlanou; Andreas Lanitis

The aim of our work is to investigate the applicability of Virtual Re-ality (VR) in raising awareness of users in relation to the destruction of im-portant monuments. The proposed methodology involves the exposure of users to three virtual environments displaying the original state of a monument, the current state and the predicted future state of the same monument in the case that the monument is not maintained. The exposure to the three states of the same building allows the user to experience the “glorious days” of a monument and compare them to the current and future states in an attempt to realize the level of destruction that could occur to the building if the monument is not maintained properly. As part of a pilot case study, a number of volunteers were asked to navigate in virtual environments depicting the three chronological states of a landmark building. Preliminary results indicate a significant increase of the intensity of negative emotions of the users, indicating the applicability of VR in alerting the society toward the destruction of important monuments.

This work has been partly supported by the project that has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 739578 (RISE – Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development. This is a pre-print of an article published in International Conference on Artificial Neural Networks. The final authenticated version is available online at https://www.springer.com/us/book/9783030017644 . © Springer Nature Switzerland AG 2018.
Embargoed Access

Files are currently under embargo but will be publicly accessible after November 1, 2019.

  • Andreou, A: Berengaria, The Hotel of the Kings. iWrite, Nicosia (2016)

  • Babbie, E.: The Practice of Social Research. 13edn. Belmont, Wadsworth (2013)

  • Baka, E., Stavroulia, K. E., Magnenat-Thalmann, N., Lanitis, A.: An EEG-based Evalua-tion for Comparing the Sense of Presence between Virtual and Physical Environments. In Proceedings of Computer Graphics International, 107-116 (2018)

  • Barbat, A. H., Moya, F. Y., Canas.: Damage scenarios simulation for seismic risk assess-ment in urban zones. Earthquake spectra, 12(3), 371-394 (1996)

  • Behr, J., Fröhlich, T., Knöpfle, C., Kresse, W., Lutz, B., Reiners, D., Schöffel,F., Ehr, J. : The Digital Cathedral of Siena--Innovative Concepts for Interactive and lmmersive Presentation of Cultural Heritage Sites. 57-71 (2001)

  • Christofi, M., Kyrlitsias, C., Michael-Grigoriou, D., Anastasiadou, Z., Michaelidou, M., Papamichael, I., Pieri, K.: A tour in the archaeological site of choirokoitia using virtual re-ality: a learning performance and interest generation assessment. In Advances in Digital Cultural Heritage, pp. 208-217. Springer, Cham (2018)

  • Coburn, J. Q., Freeman, I., Salmon, J. L.: A review of the capabilities of current low-cost virtual reality technology and its potential to enhance the design process. Journal of Com-puting and Information Science in Engineering, 17(3), 031013 (2017)

  • Conn, C., Lanier, J., Minsky, M., Fisher, S., Druin, A.: Virtual environments and interac-tivity: Windows to the future. In ACM SIGGRAPH Computer Graphics, 23(5), 7-18(1989)

  • Diemer, J., Alpers, G. W., Peperkorn, H. M., Shiban, Y., Mühlberger, A.:The impact of perception and presence on emotional reactions: a review of research in virtual reality. Frontiers in psychology, 6 (26), 1-9 (2015)

  • Goradia, I., Doshi, J., Kurup, L.: A review paper on oculus rift & project morphe-us. International Journal of Current Engineering and Technology, 4(5), 3196-3200 (2014)

  • Guidi, G., Russo, M.: Diachronic 3D reconstruction for lost Cultural Herit-age. International Archives of the Photogrammetry, Remote Sensing and Spatial Infor-mation Sciences, 38(W16), 371-376 (2011)

  • Huang, H. M., Rauch, U., Liaw, S. S.: Investigating learners' attitudes toward virtual reali-ty learning environments: Based on a constructivist approach. Computers & Educa-tion 55(3), 1171-1182 (2010)

  • Kontogianni, G., Georgopoulos, A., Saraga, N., Alexandraki, E., Tsogka, K.: 3D virtual reconstruction of the Middle Stoa in the Athens Ancient Agora. ISPRS-International Ar-chives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 40, 125-131 (2013)

  • Loizides, F., El Kater, A., Terlikas, C., Lanitis, A., Michael, D.: Presenting cypriot cultural heritage in virtual reality: A user evaluation. In Euro-Mediterranean Conference, pp. 572-579. Springer, Cham.(2014)

  • Muhanna, M. A.: Virtual reality and the CAVE: Taxonomy, interaction challenges and re-search directions. Journal of King Saud University-Computer and Information Scienc-es, 27(3), 344-361 (2015)

  • Papanastasiou, K., Papanastasiou, E .: Educational Research Methodology. 1edn. Private, Nicosia (2005)

  • Sanchez-Vives, M. V.,Slater, M.: From presence to consciousness through virtual reali-ty. Nature Reviews Neuroscience, 6(4), 1-34 (2005)

21
7
views
downloads
Views 21
Downloads 7
Data volume 4.5 MB
Unique views 18
Unique downloads 7

Share

Cite as