Published June 19, 2018 | Version Preprint
Conference paper Open

A Game-Theoretical Approach to Cyber-Security of Critical Infrastructures Based on Multi-Agent Reinforcement Learning

Description

This paper presents a control strategy for CyberPhysical System defense developed in the framework of the European Project ATENA, that concerns Critical Infrastructure (CI) protection. The aim of the controller is to find the optimal security configuration, in terms of countermeasures to implement, in order to address the system vulnerabilities. The attack/defense problem is modeled as a multi-agent general sum game, where the aim of the defender is to prevent the most damage possible by finding an optimal trade-off between prevention actions and their costs. The problem is solved utilizing Reinforcement Learning and simulation results provide a proof of the proposed concept, showing how the defender of the protected CI is able to minimize the damage caused by his/her opponents by finding the Nash equilibrium of the game in the zero-sum variant, and, in a more general scenario, by driving the attacker in the position where the damage she/he can cause to the infrastructure is lower than the cost it has to sustain to enforce her/his attack strategy.

Notes

Please reference the final version available on IEEE: https://ieeexplore.ieee.org/document/8442695

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Additional details

Funding

ATENA – Advanced Tools to assEss and mitigate the criticality of ICT compoNents and their dependencies over Critical InfrAstructures 700581
European Commission