Playing "Game of Digits" - Building a Toy Universe Based on the Natural Universe By Using Mathematics and Theoretical Computer Science
Description
Abstract
Each section of this article was previously shared in preprints during recent years (e.g. references 25, 26) though the five sections have never been joined before.
The greatest obstacles to understanding the cosmos, and beginning the journey to the union of quantum mechanics with General Relativity (quantum gravity), will be a) the human reluctance to accept a paradigm shift to determinism (see "Conclusion"), and b) the human timidness resulting in the inability to be able to seriously consider the universe being generated by innumerable centuries of progress in computer / holographic science; and actually being constructed of mathematics.
This article begins with “vector-tensor-scalar geometry” interacting photons and gravitons to produce the quantum spins of matter particles, the Higgs boson, plus the particles of the weak and strong nuclear forces. It then proposes the universe uses base-2 mathematics (a.k.a. electronics’ binary digits), the topology of Mobius strips and figure-8 Klein bottles, plus the geometry mentioned before, to produce photons and still hypothetical gravitons and non-hypothetical mass. It’s then proposed that the three-dimensional figure-8 Klein bottles composing the universe possess space-time's four dimensions (3 of space + 1 of time) when Wick rotation is programmed into them. This programming is adaptive, depending on the strength of gravity and electromagnetism (in Special Relativity, time slows in intense gravity and on approaching the speed of light).
Because of the rotating between the x- and y-axes in Wick rotation, there’s a space-time we call imaginary or higher dimensional that is just as real as ordinary space-time. Gravity also leads to mass here - “dark” matter - and that matter’s associated “dark” energy. Use of so-called "imaginary” time and quantum mechanics’ entanglement removes boundaries between the “imaginary” and known realities. Boundaries between the simulated universe and this known universe are removed by the imaginary’s affecting virtual reality to produce an augmented reality.
Keywords
Computer-generated universe, Mathematical universe, Simulation, Entanglement, Relativity, Augmented reality
Introduction
WORMHOLES AND WARP SPEED
The introduction’s objective is to lead-in to the building of a toy universe based on the natural universe by using mathematics (geometry and topology without any algebra or equations) and theoretical computer science. It does this by speaking of wormholes and their use in interstellar/intergalactic travel. Such travel is not confined to the future simulation. Use of virtual reality, augmented reality, so-called "imaginary” time and quantum mechanics’ entanglement shows, in section 4, that boundaries between the simulation and this known universe are removed. (continued)
Notes
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