RAGE - Data Evaluation HATCH pilot 1
Description
General description: Data from the first Evaluation of the HATCH game - pilot round 1
Topic
ACM CSS 2012: Human-centered computing - Human computer interaction (HCI) - User studies
PsycINFO Classification: 3530 Curriculum & Programs & Teaching Methods
Name entitites
Organizational information: Hull College of Further Education, supported by Graz University of Technology
Geographical information: United Kingdom
Time information: 2017
Types: Excel
RAGCS target group: target groups - demand side - end users - adults - college
Evaluation dimensions
Evaluation object: HATCH - The Creative Entrepreneur game
Methodology/design: Pre-post test design
Evaluation variables: gaming preferences and habits, attitude towards games, learning self-assessment, user experience
Instruments: questionnaire items for analysis of the participants’ gaming patterns and relating to their perception of applied games; self-reflection and subjective evaluation of the game’s effectiveness as a tool in teaching and learning
Knowledge/skill elements
RAGCS skills: cognitive skills - understanding, remembering, applying, creating
ESCO skills: entrepreneurship (http://data.europa.eu/esco/skill/658605f2-1c95-49f0-bd98-0af7b15ad0b0); show entrepreneurial spirit (http://data.europa.eu/esco/skill/bdcf429c-5ccf-4c3d-bb61-4c987573a35e); business processes (http://data.europa.eu/esco/skill/9e84a506-df06-4be3-874a-fa01293e3dd5)
Relationships: D8.3 First RAGE Evaluation Report
Related dataset: 10.5281/zenodo.2564917
Files
Files
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