Published December 20, 2017 | Version v1
Report Open

Crowd-sensing and Gamification

Creators

Description

Coventry University’s participation within the CROWD4ROADS project utilises the Disruptive Media Learning Lab’s (DMLL) expertise in adaptive, pervasive teaching methods and learning techniques with an emphasis on gamification and learning through play. This whitepaper describes the game design approach adopted within the CROWD4ROADS project to introduce game elements based on data collection to the SmartRoadSense mobile application.

Files

C4Rs_Whitepaper_Lewis_CrowdsensingAndGamification.pdf

Files (196.9 kB)

Additional details

Funding

CROWD4ROADS – CROWD sensing and ride sharing FOR ROAD Sustainability 687959
European Commission