Published June 12, 2016
| Version v1
Journal article
Open
A 3D PEDAGOGICAL HERITAGE TOOL USING GAME TECHNOLOGY
Creators
- 1. Curtin Institute for Computation (CIC), Australia-Asia-Pacific Institute (AAPI), MCCA, Faculty of Humanities, Curtin University
Description
This paper will propose and address issues that contribute to a serious challenge for virtual heritage: that there are few successful, accessible and durable examples of computer game technology and genres applied to heritage. Secondly, it will argue that the true potential of computers for heritage has not been fully leveraged and it will provide a case study of a game engine technology not used explicitly as a game but as a serious pedagogical tool for 3D digital heritage environments.
Files
7_Champion_el.pdf
Files
(474.6 kB)
Name | Size | Download all |
---|---|---|
md5:6ef7f730b86d287d1257330120414cd4
|
474.6 kB | Preview Download |