Published November 29, 2018 | Version v1
Conference paper Open

Enhanced virtual learning spaces using applied gaming

  • 1. Centre of Research and Technology, Hellas, Greece
  • 2. Ellinogermaniki Agogi
  • 3. Aalborg University
  • 4. goedle.io Gmbh

Description

Online virtual labs, emulate real laboratories where students can accomplish a number of learning tasks and receive courses that otherwise would be difficult if not infeasible to be offered. In reaching this challenging goal, we developed two virtual labs enhancing students knowledge by providing an entertaining and engaging experience. Ensuring that the educational requirements of educators and students will not be overlooked, extensive evaluations of the virtual labs were deployed. Both virtual labs were accompanied with game analytics enabling detailed tracking of learner behavioral data. Tracking and understanding behavioral data facilitated decision-making at the design level of a lab, but also allowed for adapting learning content to the personal needs of the students.

Files

Migkotzidis_ICL2018_enhanced-virtual-learning.pdf

Files (2.9 MB)

Additional details

Funding

ENVISAGE – ENhance VIrtual learning Spaces using Applied Gaming in Education 731900
European Commission