SmartLife smart clothing gamification to promote energy-related behaviours among adolescents
Authors/Creators
- 1. KnowledgeBiz Consulting, and Faculdade de Ciências e Tecnologia, Universidade NOVA, Lisbon
- 2. KnowledgeBiz Consulting
- 3. Department of Movement and Sport Sciences, Ghent University
- 4. AITEX
- 5. Nurogames Gmbh
Description
Inactivity and high sedentary behavior among adolescents are main societal problems. Unhealthy lifestyles place a large burden on society and promoting healthy lifestyles is thus key for health, wellness and economic prosperity. These non-communicable diseases and unhealthy lifestyles furthermore occur more often among lower socio-economic groups, which indicates a need for healthy lifestyle promotion programs to help reduce health inequalities and improve social inclusion. The SmartLife project aims to create a mobile game that requires lower body movement, and is personalized by physiological feedback measured by smart textiles. Personalization via smart textiles can present a game challenge achievable for the current fitness level of the player and can adjust this based on activity levels during game play. This approach can improve current exergames to achieve a higher level of intensity in physical activity, needed to create a health impact, and can do so considering what is achievable for the person and hence reduce drop-out and injury risks.
Files
Files
(10.0 MB)
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