Developing a Pedagogical Framework for Designing a Multisensory Serious Gaming Environment
Description
The importance of multisensory interaction for learning has
increased with improved understanding of children’s sensory
development, and a flourishing interest in embodied cognition.
The potential to foster new forms of multisensory interaction
through various sensor, mobile and haptic technologies is
promising in providing new ways for young children to engage
with key mathematical concepts. However, designing effective
learning environments for real world classrooms is challenging,
and requires a pedagogically, rather than technologically, driven
approach to design. This paper describes initial work
underpinning the development of a pedagogical framework,
intended to inform the design of a multisensory serious gaming
environment. It identifies the theoretical basis of the framework,
illustrates how this informs teaching strategies, and outlines key
technology research driven perspectives and considerations
important for informing design. An initial table mapping
mathematical concepts to design, a framework of considerations
for design, and a process model of how the framework will
continue to be developed across the design process are provided.