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Published December 10, 2017 | Version v1
Journal article Open

USE OF VARIOUS SURVEYING TECHNOLOGIES TO 3D DIGITAL MAPPING AND MODELLING OF CULTURAL HERITAGE STRUCTURES FOR MAINTENANCE AND RESTORATION PURPOSES: THE THOLOS IN DELPHI, GREECE

  • 1. University of the Aegean Dept of the Environment, Laboratory of Remote Sensing and GIS, University Hill, Mytilene, 81100, Greece.
  • 2. National Technical University of Athens School of Rural and Surveying Engineering, Dept of Topography Laboratory of Photogrammetry, 9 Iroon Polytechneiou Str, 15780, Zographos, Greece
  • 3. University of the Aegean, Dept of Mediterranean Studies, Lab of Archaeometry & Lab of Environmental Archaeology, 1 Demokratias Str, Rhodes 85132, Greece

Description

This work was developed to train graduate students as part of the Delphi4Delphi project dealing with the digital reconstruction of the archaeological site of Delphi. In this part of the project, various technologies were used for 3-d digital mapping cultural heritage structures for maintenance and restoration purposes. The use of various surveying technologies such as UAS, Total station, digital camera, Lidar scanner and GPS to map in 3d the remaining of the monument Tholos and the surrounding area in Delphi Greece and based on such mapping to restore the entire structure is covered in detail. The remains of such monuments are a few columns standing up joined with original elements on top. In this part of the project GPS was used to establish the reference system, total station was used to measure a number of control points for UAS, close range photogrammetry and Lidar scanner, UAS was used to map precisely the surrounding area together with the structure, close range photogrammetry and Lidar scanner were used to map the vertical surfaces of the structure. Processing of above data from all surveying technologies created enough point cloud to map precisely the remains of the structure and expand their architectural design to precisely restore the entire Tholos monument. Also all digital data are used by software for the construction of 3D terrain and 3D models which when inserted into Game Engines software aim at the creation of educational scenarios.

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Hatzopoulos et al. 17(3).pdf

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