INGAME Curriculum and Content Outline Design
INGAME Storyboard developed by ZB&V. The game is a ‘coming of age journey’ of a (humanoid) youngster who grows up while the game continues. The character is helped by a ‘mentor’ (NPC) and facilitating questions (NPC). The ‘mentor’ is represented by a symbolic character that can have features of a ‘wise’ animal (owl, elephant, dolphin, tortoise). Sometimes the ‘mentor’ will appear (e.g. in a painting, outside a window, from a drawer, a waste bin…) and ask (facilitating) questions that are a clue to an object, sometimes an object will light up itself as a clue. There is a more or less sequential order in what the player is assigned to / has to do (e.g. pointing at / clicking objects).
When clicking on objects, a mix of information and (within object) additional/facilitating questions will appear. All questions are intended to promote reflection (maybe sometimes there can also be asked: “What do your friends think about that? Have you ever asked your friends/parents/ etc. about that?”) or invite/challenge to investigate/click further.