User preference optimization for control of ankle exoskeletons using sample efficient active learning
Authors/Creators
- 1. University of Michigan-Ann Arbor
- 2. X, the moonshot factory*
- 3. Google (United States)
- 4. Georgia Institute of Technology
Description
A major challenge to the widespread success of augmentative exoskeletons is accurately adjusting the controller to provide cooperative assistance with their wearer. Often, the controller parameters are ``tuned'' to optimize a physiological or biomechanical objective. However, these approaches are resource-intensive, while typically only enabling optimization of a single objective. In reality, the exoskeleton user experience is derived from many factors, including comfort and stability, among others. This work introduces an approach to conveniently tune four parameters of the exoskeleton controller that maximize user preference. We use an evolutionary algorithm to recommend potential parameters, which are ranked by a neural network that is pre-trained with previously collected preference data. The controller parameters that have the highest preference ranking are provided to the exoskeleton, and the wearer provides feedback as forced-choice comparisons. Our approach was able to converge on controller parameters preferred by the wearer compared to randomized parameters with an accuracy of 88% on average. The result indicates that the proposed algorithm was able to identify users' preferences while requiring less than 50 queries to users. This work demonstrates user preference can be used to tune high-dimensional controller spaces easily and accurately, which shows the potential of translating lower-limb wearable technologies into our daily lives.
Notes
Files
preference_learning_sr-main.zip
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Additional details
Related works
- Is source of
- 10.5061/dryad.p5hqbzktp (DOI)