Published November 7, 2021
| Version v1
Conference paper
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Learning from Musical Feedback with Sonic the Hedgehog
Authors/Creators
Description
Most videogame reinforcement learning (RL) research only deals with the video component of games, even though humans typically play while experiencing both audio and video. In this paper, we aim to bridge this gap in research, and present two main contributions. First, we provide methods for extracting, processing, visualizing, and hearing gameplay audio alongside video. Then, we show that in Sonic The Hedgehog, agents provided with both audio and video can outperform agents with access to only video by 6.6% on a joint training task, and 20.4% on a zero-shot transfer task. We conclude that game audio informs useful decision making, and that audio features are more easily transferable to unseen test levels than video features.