Published August 6, 2020 | Version Published
Conference paper Open

Assessing the Learning of Folk Dance Movements Using Immersive Virtual Reality

  • 1. HCI Lab, Faculty of Informatics Masaryk University Brno, Czech Republic
  • 2. Research Centre on Interactive Media, Smart Systems and Emerging Technologies (RISE) Nicosia 1011, Cyprus


Digital technologies can help with preservation of cultural heritage and virtual reality can be used for that purpose. In this paper, a virtual reality application that has the potential of assisting the learning process of folk dances is introduced. This application includes three different assisting approaches that are presented and evaluated with 30 healthy participants. An animated avatar of the professional dancer is shown in immersive virtual reality and participants were asked to imitate the movements in order to learn the dance. Movements were recorded using a passive optical motion capture system and afterwards compared to the recordings from the professional dancers. Questionnaire data were also collected and initial results indicate that participants that had feedback provided achieved better performance.


This work has been partly supported by the project that has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 739578 (RISE – Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development.



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Terpsichore – Transforming Intangible Folkloric Performing Arts into Tangible Choreographic Digital Objects 691218
European Commission
RISE – Research Center on Interactive Media, Smart System and Emerging Technologies 739578
European Commission