Published October 7, 2016 | Version v1

Games Design as Learning Tool for Science: the Photonics Games Competition Experience

  • 1. Institute for Photonics and Nanotechnologies

Description

Board Games have proved to be effective motivational and learning tools, in particular for Science and for STEM in  general (Science,  Technology,  Engineering  and  Mathematics).  In  the  ambit  of  the  EU  Project  Photonics4All  and  of  the UNESCO "2015 International Year of Light" we exploited not only the playing experience but also the process of creation of original board games with the objective to foster interest in Science among youth and general public and as learning tool for complex scientific topics such as Photonics. The adopted methodology is based on a series of laboratories of Scientific Board Game Design held in schools and Science Festivals (with an amount of about 800 participants overall), together with a national competition for High School Students, "Photonics Games", which involved about 430 students from all-over Italy that realized 28 original board games on light and Photonics. The results of these experiences are particularly interesting, with a very positive feedback from participating teachers and students from the point of view of impact, involvement, and also quality of produced games. We present the results of this activity and discuss issues and perspectives. 

Files

Photonics4All_Publication_Chiarello-Castellano_GamesDesign_EN.pdf

Files (307.2 kB)

Additional details

Funding

European Commission
Photonics4All - EU-wide outreach for promoting photonics to young people, entrepreneurs and the general public 644606